150 hypercubes distributed

Ranger Mac went to the Gamicon gaming conference in Iowa City, IA. There he distributed 150 hypercubes in the form of 4D dart and game boards. 150 closer to our goal of “a hypercube in every home”!

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4D-DARTS

4D DARTS: 1-8 players, 5+ minutes play time.  Take turns throwing.  Hard play – hit the circles:  Easy play – go to nearest coordinate (next person throwing decides).  Get the most “1”s (or “2”s or “0”s) or get the highest score adding up all the coordinate numbers; e.g. 1101=3.   If you land on a…

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4 ground rules for 4D play

4 ground rules for 4D play. 1) no more than 10% of your free time spent on the 4D game. 2) family comes first. 3) play Noonkabored dart and board game.  4) Rules are changed by consensus of all playing.

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General Movements

General Movements: The basic move is by the pawn or checker which is 4” in the X, Y, Z, or T direction.  You can move N/S, E/W, up/down, and back/forth through time from any of 81+ coordinates/spaces using standard checkers, chess pieces or figures to play any number of game on its surface.  The shortest…

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4D Checkers

Rules for checkers 2-8 players: 15-20 minutes:  First decide whether or not jumps are mandatory or not.  Mandatory jumps significantly shorten the game.  1) Start with 4 – 6 pieces around chosen corner (their origin).  Oldest or youngest goes first; play continues clockwise.  2) pawns/checkers move forward 1 unit (4”) in the X, Y, Z,…

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4D Chess

Rules for chess 2-8 players:  Start on chosen side (not corner).  Pieces are jetEyed or promoted to Bishops or Queens (or Kings in variants) when they reach the opposite side.  Last King standing wins.  A stalemate occurs if no King is taken after 30 moves from when the last pawn leaves the board.  (In variants…

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4D Tic-Tac-Toe

4D Tic-Tac-Toe: 2-8 Players take turns placing down zees except the very center (1111) until all the holes are filled.  The player with the most 3-in-a-row diagonals wins.  They are counted out one color at a time.

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4D Solitaire

Solitaire: First try to identify the 12, 3D cubes.  There are 8 black cubes (where X, Y, Z, and T = 0 or 2); the blue cube is where x=1, Y=1 is the green cube; Z=1 is the yellow cube; T=1 is the red cube. Start with 3-6 Bishops around the center and “enemy” pieces…

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Variants

Tips and Variants: The “Master” (familiar with the board) sits at 0000. S/he has the deciding say in any dispute or ruling. Cheating is allowed! Bump the table if you are losing.  If you’ve made a mistake, pieces are moved or you can’t remember whose turn it is, just continue playing as best you can;…

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