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*The NoonkaBored Hypercube*

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#### 4D HYPERCUBE MATHEMATICAL GAME BOARD AND GRID PAPER

We hope you enjoy and appreciate the conceptual ideas we’ve come up with to help visualize and work in the 4th dimension and with 4 variables at once. The 4th dimension can often be thought of as Time, however it is more appropriate to think of it as the imaginary direction 90° from each of the other 3 dimensions. In this way students start to develop a concept of imaginary numbers and spaces important to energy and technology applications in the future.

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The game boards and posters (“Noonka Bored”s) are only conceptual ideas. Here we have 81 coordinates spaced out to play games and exercises at the corners and midpoints of a 4D grid system. This system creates 108 different 3D cubes – 12 main cubes where X, Y, Z, and T = 0, 1, and 2, and 96, ¼ cubes. However there are actually an infinite number of 3D cubes in each of the X, Y, Z and T directions. For example, there are an infinite number of 3D “snapshots” along the T or “Time” line, not just at the corners (0 & 2) and mid-points (1). A student can graph progress in any 3D space throughout a time period (in a type of virtual memory) or can learn to graph 4 variables at one time.

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The Noonka Bored can also be used to chart the universe (or any given area) in 4D space-time. This system uses a 4 digit coordinate system (xyzt). The basic Noonka Bored uses 0 for the coordinate beginning point, 1 for the middle of the chart and 2 for the end point along any axis. However an infinite number of points could be graphed. A coordinate 2101, for example is 2 units over in the x direction, 1 unit in the y direction, and 1 unit in the t direction. This puts the origin at 0000. The origin could also be thought of as the center (1111). Noonka Boreds also have been printed using -, 0 and + with the origin at 0000. This could be thought of as the center of the “universe” or any graphed area.

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The Noonka Bored is only conceptual and the tip of the 4D ice-berg. We would like to see hypercubes in every classroom, helping students explore and work in our 4D world. What we are also looking for are persons interested in developing 4D applications (e.g. computer phone apps, math games and exercises, specialized 4-variable graph paper, etc) and promoting their use in educational and commercial settings. Please contact us with any comments, questions, or for more ideas of how to play. Thank you, Ross “Ranger Mac” McNeel, MF, EIT, owner/president of the Hypercube Factory, the Private Park Service, and the 4D Lumber Company. Noonkabored.com, noonkabored@gmail.com, 989.944.4354.

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WHAT OTHERS HAVE BEEN SAYING ABOUT NOONKABORED:

*Here’s what others are saying about Noonka Bored. “It’s interesting, mathematically brilliant, and simple as 0, 1, 2,”; “as a dart and board game it doesn’t get any better than this”; “infamous 4D game of the 21st century”; “(It will be) in (all) Walmart stores in 7 years”; “It’s more foundational than chess and more fundamental than Monopoly”; “It’s 4D art at its most primeval (mathematical) brilliance”; “Ancient Mayan 4D game of pure strategy”; “Game of Gods”; “a hypercube in every home”; “not for brilliant minds only”.

.

The game boards and posters (“Noonka Bored”s) are only conceptual ideas. Here we have 81 coordinates spaced out to play games and exercises at the corners and midpoints of a 4D grid system. This system creates 108 different 3D cubes – 12 main cubes where X, Y, Z, and T = 0, 1, and 2, and 96, ¼ cubes. However there are actually an infinite number of 3D cubes in each of the X, Y, Z and T directions. For example, there are an infinite number of 3D “snapshots” along the T or “Time” line, not just at the corners (0 & 2) and mid-points (1). A student can graph progress in any 3D space throughout a time period (in a type of virtual memory) or can learn to graph 4 variables at one time.

.

The Noonka Bored can also be used to chart the universe (or any given area) in 4D space-time. This system uses a 4 digit coordinate system (xyzt). The basic Noonka Bored uses 0 for the coordinate beginning point, 1 for the middle of the chart and 2 for the end point along any axis. However an infinite number of points could be graphed. A coordinate 2101, for example is 2 units over in the x direction, 1 unit in the y direction, and 1 unit in the t direction. This puts the origin at 0000. The origin could also be thought of as the center (1111). Noonka Boreds also have been printed using -, 0 and + with the origin at 0000. This could be thought of as the center of the “universe” or any graphed area.

.

The Noonka Bored is only conceptual and the tip of the 4D ice-berg. We would like to see hypercubes in every classroom, helping students explore and work in our 4D world. What we are also looking for are persons interested in developing 4D applications (e.g. computer phone apps, math games and exercises, specialized 4-variable graph paper, etc) and promoting their use in educational and commercial settings. Please contact us with any comments, questions, or for more ideas of how to play. Thank you, Ross “Ranger Mac” McNeel, MF, EIT, owner/president of the Hypercube Factory, the Private Park Service, and the 4D Lumber Company. Noonkabored.com, noonkabored@gmail.com, 989.944.4354.

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WHAT OTHERS HAVE BEEN SAYING ABOUT NOONKABORED:

*Here’s what others are saying about Noonka Bored. “It’s interesting, mathematically brilliant, and simple as 0, 1, 2,”; “as a dart and board game it doesn’t get any better than this”; “infamous 4D game of the 21st century”; “(It will be) in (all) Walmart stores in 7 years”; “It’s more foundational than chess and more fundamental than Monopoly”; “It’s 4D art at its most primeval (mathematical) brilliance”; “Ancient Mayan 4D game of pure strategy”; “Game of Gods”; “a hypercube in every home”; “not for brilliant minds only”.

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